Here is a 3D promotional game I got to do for Nationwide. I created the course and non-car models. I did modeling and texturing in 3DS Max. The models are low poly, and low texture so they could render in real time in Shockwave, but since this game was displayed on a kiosk at a conference I didn’t have my usual online-streaming limitations.
Created in 3DS Max in under 2000 polys. Maps drawn in Photoshop. I submitted this as an entry for a Blizzard contest in 2006. She is a popular character from the game Starcraft, rendered here in a stylized japanese ‘chibi’ form.
I created this candy in 3DS Max to be tiny tantalizing game pieces in a puzzle game. The game was not 3D, and the pieces were rendered in 2D for use on the game board.
I created these scene in 3DS Max, as a class project while attending the Art Institute Online.
Dedication: I attended the AIO in the Video Game Art and Design program while working as a technical writer. The job involved flying out to client sites four days out of every week. Each week, I navigated airport security with 2 laptops (work and personal), my waccom tablet and formal skirt suits in tow. Although my personal laptop was powerful, 3D renders are a lot to ask of any laptop. With patience, I could usually work even on complex scenes on my laptop. However I would have to plan ahead when rendering out larger files and prioritize my workflow so I would be prepared to render those larger scenes when I was at home with access to my desktop.