I created 3D-B in Maya
The following is a 3D logo I created for Demolition Planet, in 3DS Max.
I created this candy in 3DS Max to be tiny tantalizing game pieces in a puzzle game. The game was not 3D, and the pieces were rendered in 2D for use on the game board.
I created these scene in 3DS Max, as a class project while attending the Art Institute Online.

Dedication: I attended the AIO in the Video Game Art and Design program while working as a technical writer. The job involved flying out to client sites four days out of every week. Each week, I navigated airport security with 2 laptops (work and personal), my waccom tablet and formal skirt suits in tow. Although my personal laptop was powerful, 3D renders are a lot to ask of any laptop. With patience, I could usually work even on complex scenes on my laptop. However I would have to plan ahead when rendering out larger files and prioritize my workflow so I would be prepared to render those larger scenes when I was at home with access to my desktop.
I contributed artwork to Gary Rosenzweig’s ActionScript 3.0 Game Programming University! I’m listed in the credits. The book shows you how to make 16 simple games. Samples of the games are playable at the Flash Game U website. I made much of the art work for these sample games, which also appear in the book and in the included resource files. All the artwork was, of course, done in Flash.
